O fish, are you constant to the old covenant? 
2011.03.23 02:19 - Entertainment, Books, Microcode
I finished reading Declare, by Tim Powers, a little bit ago, which has been an interesting experience for multiple reasons.

For starters, I read nearly the whole thing on my phone, having purchased the Kindle version. I don't think I'll do that again, right away. Spending hours staring at the screen of my phone seems to be a sure-fire recipe for eyestrain, though it's otherwise an okay experience. I'm quite sure I still prefer paper, on the whole, but I suspect a Kindle device is in my future sometime in the next year or so.

Declare, itself, is an excellent novel and I recommend it. No guarantees you'll enjoy it, but I did. Especially if you've read Charles Stross' The Atrocity Archives, if only for the contrast between the two. I suspect I'll add a hardcopy of this book to my next Amazon order, in case I wish to lend it out.
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I don't see how the final result can live up to this 
2011.03.22 07:30 - Entertainment, Microcode, Internet Stupidity
but this Allies vs. Dino-Nazis thing is at least producing some fantastic marketing materials. Original link found at Everyday, No Days Off.
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Quick Review: Battle: Los Angeles 
2011.03.20 21:42 - Entertainment, Movies
It's OK.

Honestly, I had less fun that I'd hoped, but it's not a bad movie at all. It's also not a movie with grand designs on setting the world of cinematography on its head, so if you're accustomed to thinkier fare, it's probably skippable.

Too much shakeycam, though I stop noticing quickly so I couldn't tell you if there was any in the last two-thirds of the movie. It's annoying up front, though.

Call it a 3.5 of 5. No awards, but a fair movie.
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Quick Review: Homefront (PC) 
2011.03.20 21:32 - Guns, Magpul Masada/Bushmaster ACR, Entertainment, Microcode, Whining
I finished the single-player campaign of Homefront on the PC. I'm not real enthused.

As John Walker opines over at Rock, Paper, Shotgun, the single player campaign is scripted in a way antagonistic to human interaction. Walking is slow, and your access to an area is almost always gated by one or more of your companion NPCs.

What I found most obnoxious was the way the game handled weapons. There are two things I found specifically obnoxious:
  • Guns that almost certainly share ammunition and magazines in the real world do not in the game. Which is why I found myself hauling around an empty ACR early in the game, despite being surrounded by M4s and M16s. I'm too lazy to go back in to find out if this problem affected everything in the game that would have taken STANAG mags (i. e. the M4, M16, ACR, SCAR-L, and PWS Diablo), or just some of them. Maybe the M4 and M16 actually work right, and the other guns are understood to take different ammo. Dunno. At the moment, not in the mood to find out.
  • The gun or guns I have at the end of chapter A almost never carry over to chapter B. Which is how the aforementioned ACR disappeared at the end of the first chapter and was replaced by an M4 at the beginning of the second. "What's the matter," one of the NPCs quipped, "don't you like guns?" Actually, I love guns; I was trying to figure out where mine had gone.

And I can't say much good or bad about the graphics. The reviewers claim it's fantastic, graphically, all I can tell you is I needed to turn all the levers down to "Very Low" and it still ran poorly. Also, it's very brown (that's a TV Tropes link; click at your own discretion).

I'm not really interested in the multiplayer. The reviews say it's fine, but I'm not really in need of a multiplayer FPS right this second.
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In case you're wondering 
2011.03.14 09:37 - Internet Stupidity, Site/Meta
1. It's been a little slow at the office lately. First time since October, really.
2. I've had a few peeves. Normally, that gets thrown onto Twitter, but, well, words.
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