Doing some poking around in the blog 
2008.12.02 09:37 - Guns, M1 Garand, Magpul Masada/Bushmaster ACR, Site/Meta
Tagged all the Masada/ACR-related posts with an appropriate tag, and ditto for the M1 Garand posts. While I was at it, I also tagged the ACR posts with Internet Stupidity and several of the Garand ones with Zombie Preparedness.

I'm still looking forward to the ACR, mind. But some of my agitation comes from too much Internet.
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FAIL 
2008.12.02 09:30 - Guns, Miscellanea
I doubt I'll post on the subject [of guns] too much.

Whoops! Prognostication has failed me again.
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Chrono Trigger DS is out 
2008.12.02 09:11 - Entertainment, Music, Microcode
At least, I received a copy from Amazon yesterday evening. I assume it's out. I was mildly miffed about paying more than the usual $30 for a DS game, but it came with a soundtrack disc. Only two tracks, though, so it's obviously not complete, but I thought that was a nice bonus.
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Do it again, Isaac. 
2008.12.01 23:57 - Entertainment, Microcode
Dead Space seems to suffer a bit from DIAS gameplay. I've now seen this 3 times across the third and fourth chapters (but not before that), and two of those are back to back. So far:
  • Making it out of the centrifuge room in Chapter 3 will have you dodging the centrifuge. Get hit, and you're dead.
  • Dodging asteroids in Chapter 4: not quick enough on the uptake? Dead. Also, you're in a vacuum. Insufficient air capacity/air tanks? Dead.
  • Shooting asteroid in Chapter 4: if you miss too many before the timer runs out, you die.
And, then, you do each of those again, until you figure it out or get it right.

The asteroids actually had me resorting to GameFAQs, because I didn't pick up on the signals quickly enough.

ATTN: Game Developers
Stop it. Just. Stop. It.

I really do understand that real life offers few second chances and, yes, in those sorts of situations, screwing up = dead. I know. I drive to and from my job. If I screw up sufficiently on the road, I can and will die from the results. But I don't play games for that sort of thing (either driving, or being spread thin across the pavement, actually). I play games to be entertained. In fact, that is why I chose the Easy difficulty setting for Dead Space: to minimize the degree to which reality intrudes on my entertainment.

[Updated: Just cleaning up some badly botched formatting.]
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Burning Time 
2008.12.01 17:01 - Work-related
I had an extra 5.36 hours (~5 hours, 20-ish minutes, because our time tracking system is asinine, and time accrual increments are goofy: at 2 years, it increases from 10 hours/month to 10.67, but at 3 years, it becomes 12, and continues this pattern up to 10 years) to burn, so I've taken the Monday before Christmas off. And, just to round things off, also the Friday after New Year's.

Having already scheduled all the other time that wouldn't roll over, that means that I go home on the 19th of this month and do not return to the office until the 5th of next month. Glorious.
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